NokiMo
zccblp
zccblp

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wipis

I had to sacrifice "squeezy" part bcz collision between many parts dont want to friend with me, but someday i will learn how to do it properly :)

But now we have lifeguard :)

Comments

Thanks, then i think it would be just super informative to hear how other ppl doing such stuff to maybe get some alternative methods and tips. :) Because for example my "method" is super easy and totally not complicated. For booba sim im doin 100500 simulations with different settings (before i got result i like) using external mesh (from sfm model bcz it has some bones/flexes/etc and to not simulate on whole body to being able to tweak other bodypart motions and to have ability to have small "tweaks" of simulation) that connected to body through mesh deform and for collision with body i have another body with "carved" chest so booba sim would not go inside body and do shitty stuff on intersection between body and booba mesh. So i sim basic booba jiggle/squishy/etc, then add collision to main body because i cant just add collision to booba mesh because meshdeform makes big gap between booba mesh and and actual body's booba. So i then sim cloth over actual body and after 100500 simulations with finding needed settings i make cloth as collision and swapping back to booba and collision body meshes to simulate booba again to achieve like effect of tight clothing over booba. And then i can finally turn on subdivion on actual body and through shape keys fill the gaps between body and cloth and some clipping bcz subdivion smoothering... kind of like that :)

zccblp

i'm happy to try and help if you need! looking great :)

not expandinator

Truly unfortunate that squeezing was denied but hooray for outfit being stretched but growth!

RandomDudeGamer


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