NokiMo
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Amy (DOAXVV) completed

The jacket was a challenge, try many time to make it look decent, It's not too good but ok to me. I'm starting working on Seong Mina again since the model is fixed, have a nice day!
Mod included: headmod, clothe, hair, accessories.

Download: here 

#TjvKg_lfpISC-rPfSham1hBNyupbEAPsagQW-v-LJjw

Update 1.0.1: fixed Dynamic bone at pigtail parts

Update 1.0.2: added support bonemod for hair, added hair as accessory

Update 1.0.3: replaced new body at full state so you can show the outfit without the jacket, re-weightpaint jacket to prevent clipping

Update 1.0.4: fixed transparent problem on hair, improved hair shader



Amy (DOAXVV) completed Amy (DOAXVV) completed

Comments

the RenderQueue transparent hair is fixed, you can download new updated file now

do thanh

fixed the dynamic bones, you can download new updated mod now

do thanh

ok, I'm gonna check it

do thanh

oh...

do thanh

It becomes even weirder when dynamic bones are moved. https://mega.nz/file/4BM0BAYJ#VT0yTiPLE1H6ODElzsps1XS5t97RdHTUVc8Hnq7xP20

The half state and full state are 2 different meshes, I will find a way to fix it

do thanh

Just to add, the half states are disjoint. If you use half state top without half state bot there are gaps in the outfit.

DeepestMountain532

RenderQueue also seems to be different. https://mega.nz/file/lBNznAYB#SrsCQrIYRzDiurnnXYY8osrG9o8Yixe1mT7jp1irBfU

yea, it's look weird when you see from the back because of alpha HSStandard shader, if I use the cutout shader it will look pretty bad so this shader for hair give the best result.

do thanh

As was pointed out in the discord, the knots are odd. https://mega.nz/file/1ZcBgB4K#ucjL0o_j8PeboJVMTK1wXrV5VipC2D82hDihpPMKPUM


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