NokiMo
SizeDifferenceWorld
SizeDifferenceWorld

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"Size Difference World" Game Devlog

Hi!

The week has gone by so fast. At least for me. It's time for a new devlog post.

As much as I try, I can't make more than three images for the game per week. Major factory work doesn't leave much free time. I can't leave my children with no financial resources to support themselves. I am immensely grateful to my friend with the nickname Sam Smith, who helps me create images from the list of requests.

However, I think three images for a game a week is a good result too. Especially since for the last story branch almost all the images are finished. Only a few close-ups of the player remain. Many thanks to my friend under the nickname Shiphtur for the excellent script.

Speaking of which, Shiphtur has written a new part of the story branch that I have to transfer to the game. And I'm going to start doing it in my spare time next week.

To be honest, I haven't had a chance to fully read the new part of the script yet, but, so far, I like it all. And for the new storyline, I'll need to create a new location. I feel the plot is starting to develop.

The newly created images have already been added to a special private gallery. And today I added these images to the working build.

Read the pinned post for patrons at the very top of the feed to find the download link.

I also want to say a few words about my second game called Final Exam. I don't think it's necessary to create a separate post for it.

I would like to take this opportunity to say a big thank you to everyone who helps me with valuable tips. I am writing down all the tips and advice I receive. Of course, this does not mean that I will be able to implement absolutely everything I receive into the game. Some things are simply impossible to implement technically. Other things will require a lot of reworking to implement. I just don't have the energy for that.

In Final Exam, I experimented a bit with the player's hitbox when making a hit. It seems to have worked better than before. At least there are no more situations where the hit goes through an obstacle. I didn't remove the player's pre-hit swing. I think it looks better that way. And it is easy to get used to the delay before the hit with a little practice.

However, I have not updated the working build of Final Exam yet. I think the game needs to be done a bit more so that it can be shown.


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