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Ada Wong from Resident Evil Noir version

Ada Wong  is the pseudonym of an enigmatic unnamed spy of Asian-American descent who has gained notoriety in the corporate world for being able to handle serious situations and handle the most difficult requests without guilt.

Like many others who do something on the Internet, I get a lot of feedback every day. The funny thing is that I get negative and just threats usually from our Russia. We have accepted this: everyone criticizes, but once there are need for something to do - no one does. We have a lot of critics, but few who do anything.

So this time I was critisized by someon, who say that my poses are not dynamic. I just answered him that thanks, that's the point,  I try to make them as natural as possible, without hand-drawn dynamics. I think that the dynamics is not suitable for erotic images. What do you think?

In general, thank you for being here, you are my shield from all the negativity on the Internet. See you soon with the images  dedicated to the release of the excellent Death Stranding

Ada Wong from Resident Evil Noir version Ada Wong from Resident Evil Noir version Ada Wong from Resident Evil Noir version

Comments

I'm seriously considering about the tattooed girl from the new trailer.)

I agree that in 3D, the unrealistic poses are very noticeable and despite the technology, 3d is still limited in terms of posing. I just don't know, maybe it doesn't look as bad as I think, so I asked. Thanks.)

Хейтеры хейтерами, но главное самому не запутаться между теми кого стоит слушать. Пока ещё всё плохо с внутренним фильтром. С возвращением.)

I'm still not giving up and trying to find a way.)

I like the style of static posing you do, where the girls are striking a pose (though more variety might keep things fresh. I felt the Siege girls were getting churned out at a certain point...) or with the Tifa nude where it looks like she's pulling up her stocking. I do agree with you that dynamic poses detract from the eroticism, but for me, they can also border on looking unrealistic or silly sometimes for CGI characters.

Как ты писал однажды , когда опубликовал работу с Avril Mead: "Японские разработчики, продолжайте разрабатывать игры и не следуйте за трендами" Вот также и ты, продолжай двигаться в своём направлении, всем угодить невозможно, а хейтеры как хейтили - так и будут хейтить. Повод они найдут, при желании можно даже к столбу докопаться.

Westheimer

Try to mix and be as dynamic as you like. I do agree that sometimes it can be repetitive. I would really like you to recreate the lady in the Cyberpunk trailer. That was made in 2012.

I prefer not to touch Marvel and Disney products in general. Only when i and people are really want it.)

Just curious,will u do Agent Carter in the future?

Alex Wei

I think variety in pose is good. You're getting better in general. Can't wait for commisions to return.

Lia Ramsay


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