NokiMo
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Titanic Love - Work in Progress #2

NOTE: This post contains GIFs! They may take a bit to load, so if you don't see anything just wait!

This is the second WIP post of Titanic Love, an animation commission! These posts are aimed to give you insight into my workflow and show you my creative process. Below is a segmented list with images and GIFs of everything I accomplished this week.

Animation Preview

Below is the current preview for the first shot of the animation. This animation is going to take quite a bit longer to complete than my other ones as it contains three separate, detailed shots. As usual, you can see the full resolution preview in the attached files.

Cloth/Soft Body Physics

A typical way to mimic soft body physics (e.g. butt or breast jiggle) is to use a pinned cloth simulation with a high amount of internal pressure so the mesh can retain its original shape.

Of course, this introduces some issues if, say, fingers need to be constantly gripping onto the surface. A shrinkwrap constraint can mitigate these issues but hand animation usually is the way to go.

Environment

A fun little trick to remember when making a rendered image is to ALWAYS optimize for your shot. This means not building your environment far outside of the bounds of what the camera sees. What you see here is all that the camera will be rendering, but we assume there's more going on than there really is.

The city I used here is an extremely low detail model of Tokyo pulled from Google Maps. You can actually download the model for free on Playgrounds!

That's all for this WIP folks! I have a fun little render planned to release next week on the 7th to make up for the delayed stream set for next Sunday.

Comments

This is the best size for a proper romp 😈 amazing work!

Zachary Jones

Nice

RK

I can't waaait

Zachary Pini


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