NokiMo
Liard
Liard

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Update :D

So simulating cum splooshing on a face took way longer to balance then i thought. ive probs spent 30 hours + just simulating the past 3 days, while I thought it would take me around 4 hours in total..... lol.

Some of my tests https://gyazo.com/882cf8a3db83263ff806040d5471427c xDD

It turns out that making mayas bitfrost liquid system ''stick'' was super hard, and had very limited resources, but Ive finally managed to make something that sticks for a short time, then slowly creeps down, and splits up into chunks. It was luckily never my goal to have the splooch stick for too long(Due to me prefering making looped animations), as that doesnt even seem to be possible with bitfrost...

I was very close to giving up on this quite a few times lol, especially as yesterday no matter what i did maya crashed constantly, and the splooch would explode 3 miliseconds after hitting her face, and random drops would suddenly appear from nowhere etc...

I do really want to start adding cum to future blowjob animations though.. I think that was the only thing keeping me going after the 10 hours mark xD

I really need to use my legs a bit tomorrow after all this sitting :'-)

latest test: https://gyazo.com/9a2f81b16b24aa245cbfbdba7ae8cdce

test from a few hours ago: https://gyazo.com/944ec5be185b79d9c78bf1a89070321b

2 days ago: https://gyazo.com/be0a88c50b08b22f16916d89c42f91d4

Comments

I just want to avoid having to export, but we’ll see i guess. I might have to

Liard

I do wonder if it might be easier to set it up in UE. But probably its the same hassle as doing maya simulation.

Zoggy2m

at least you have now more options for animations then x)

Reloge


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