NokiMo
Liard
Liard

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I streamed game dev yesterday. I pretty much went ham and added in a personality system to the npcs, where they have traits like sims, where some traits are social, giving out social bonuses or penalties, depending on the reply that the player gives to their dialogue options (dialogue is multiple choice) These choices give or take points from 3 different relationship systems. Friendship, romance and lust. This way technically It should be possible to become:

1. friends with benefits. (high lust, no love, and medium friendship)

2. enemy lovers. (minus friendship(hate) and love(no romantic interest/spark), but high lust)

3. romantic lovers (high friendship, romance and at least medium lust)

etc..

This system is going to be re-used for my next game, which will have much more characters in it, hence why im being so detailed with it.

The traits mentioned earlier also have personality traits, like bookworm, outrovert/introvert/shy/scholar/ vain etc, which will unlock or give bonuses to different actions that they can do, like:

1. Bookworms will read more often, and seek out bookshelves out of curiousity.

2. someone who is vain will view themself in the mirror more often, and as a social bonus, they will like to be flirted with, charmed and encouraged, but they will hate it when the player is dismissive etc.

3. hopeless romantics will check out other npcs or the player (if they are of the gender that the npc is into) and be more flirty + seek out larger crowds of npcs to be able to flirt more often / look at hot people.

etc etc..

I also decided I want to add a gifting system, so that the player can give gifts to gain friendship or romance based on ''likes, dislikes or loves'' potentially hate too if you give them a really unnapropriate gift like a dildo to a shy / modest npc etc.

The personality system is about 60% done already after 2 days of working on it. it went much faster then i thought it would, and that is with 3 iterations of it, so i honestly cant wait to expand it.

Currently I only have to add traits to a list, and assign the new trait to an npc, and it goes automatic :D Action traits, like using mirrors more etc will need extra coding per custom trait, but these are mostly simple actions. I will edit my ''needs'' system more to work with this, as the needs system is a tad bit confusing atm, and doesnt 100% let me overwrite it incase of a quest needing an npc to go to a specific location etc.

https://picarto.tv/Liard/videos/891512   <-- game dev stream

https://picarto.tv/Liard/videos/891232 <-- before that i streamed sound editing ^^

Comments

in the next game yes.

Liard

Description is really promising. Are you still considering to include character creator?

Zoggy2m


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