championing through model commissions before I go back to work on my game this weekend. \o\
Also, ive installed the new renderer in maya, that I used to create the dragon harem animation in 3ds max. + a texturing plugin thatll make it easier for me to migrate programs. So im closer to my new years wish, which is to leave 3ds max for maya :D Now I can properly render in Maya.(renderer keeps crashing in 3ds max, but works perfectly in maya which is a plus)
Just need to figure out some animation stuff + physics for tiddies, and some minor texturing stuff and then im good to go. My goal is to have fully moved over to maya by April this year.
MMJ
2020-02-13 16:19:45 +0000 UTCYeeyamo
2020-02-13 04:55:59 +0000 UTC