NokiMo
SINHER
SINHER

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SINHER 0.37 Alpha Update

♥ Hello hello! Hope you are doing well as summer approaches. ♥
(I tried uploading additional pictures, but they're not showing for me atm, so fingers crossed they are showing below!)

This month I’ve fixed the wonky placement/appearance of the tutorial text and drawn and added graphics for all keybinds. This has been a tedious process (but well worth it!).
On top of that I’ve been preparing to rework all of level 1 which means there are a number of things to be done, some of which are added in this build.

So what’s new in 0.37?

Graphics for keys (keyboard) has been added anywhere keybinds appear.
(Main menu, controls menu, pause menu, tutorial text and basically anywhere else you’d see key prompts.)
Graphics for button prompts have also been implemented for controllers in the same places where it applies.
Other key changes include:-Added effect for key prompt appearing when in a regular H-animation. (Button displays larger when pressed and eases back into normal size) Tutorial text has been aligned to the bottom center of the screen and keys now display at an intended distance from the text.
-"BACK" text and key/button prompts added to most menus where it applies

♥ New types of platforms!
- Brittle platforms
- Jump through platforms
These two have been added and implemented in temporary places throughout the first level in preparation for the level rework. (This means the entire level will be rebuilt as it’s not ideal at the moment, but the new platforms have still been placed in the level so they can be tested in this build.)

Other fixes: 
-Fixed an issue causing an overlap with the “RETURN TO MAIN MENU” text when selecting Controls from the main menu using a controller
-Added the option to climb ladders using the left thumbstick + additional fixes for ladders
-The door before fighting Wrath should now open and close as intended.
-New sounds for Infernal minotaur and chests
-Fixed an issue causing the 'Controls' page in the main menu to crash when configuring keys if a controller button is pressed at the same time

What's next? 
As mentioned above, a rework for the structure of level one is coming soon, as well as a system to respawn enemies (and possibly other things). I'm also looking to implement a new enemy for level one, shooting projectiles that can be deflected for the purpose of removing tutorial text prompts form appearing during bossfights.
Other than that, there are two enemies I feel need a rework as well and those would be the Unliving Pikemen and the Shadowbeast, especially the latter.

That's all for now, til next time!

// Love Ellise ♥

SINHER 0.37 Alpha Update

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