Two new animations have been added for the upcoming February build. I've also added a new row for player animations. It's capped at 16/16 for now, but is likely to increase if more ways to move around for the player is added, hence the '(?)'.
Hope this makes sense!
Another thing worth mentioning for those interested in the development of the game:
Initially I had planned for there to be a handful of NPCs that the player could interact with and give gifts to, to level your relationship with them, similarly to how you increase relationships with the varuous NPCs in Stardrew Valley.
Leveling relationships with NPC's in SINHER would result in the player being rewarded with dialogue, items and a NSFW cutscene.
However, considering this would be optional content that isn't strictly necessary for a platformer, it seems more efficient to cut it out so that the game development can proceed slightly faster.
Don't worry though, there will still be NPCs to interact with (and Lise isn't going anywhere), but instead of collecting a bunch of gifts and leveling relationships, progressing dialogue with them could be done by progressing through the game, or perhaps by delivering a specific quest item to them.
In a sense, the previous idea is still there, but on a smaller scale.
//Love Ellise ♥