Scale of Survival new build
Added 2026-01-30 15:16:36 +0000 UTCUpdates :
-English VA added
-New interaction if you choose Imeris and english VA
-New map
-Music added in main menu + victory menu
-Setting to remove tail added
-Size Stealing added
- WIP city building mode
Important notes :
- The city building is a work in progress so it's not recommended to build huge cities. Normally the save system should work but since others buildings and enemies will be added later, this mode may be reworked
- The first city map has buildings that cannot be destroyed. When the giantess is taller than 120 m, she gets stuck.
Most majors bugs has been fixed but some minors bugs can still be present. You can report them here (anonymous) :
https://themisto3d.straw.page/
link of the game : https://drive.google.com/file/d/1jupn0Kzhqu0b2g9rgQIhqWIV5C5-2YcI/view?usp=sharing
Comments
There are a few bugs the other guy didn't include 1. When trying to use any emote the game will crash. Idk what happened to them but they used to work fine back in version 0.4 2. There's a chance the game will crash when exceeding a certain size and going back to the main menu (I think around 100+ meters)
Jambeau Asd
2026-02-03 21:52:53 +0000 UTCit caused massive frame drops and performance issue so I'm not sure I will be able to implement it again
floflopi
2026-01-31 16:19:42 +0000 UTCOk, this is the currently known bug in this version that can be used as a reference for fixing: [BUG] 1. Size Stealing: Overly rapid Growth, may lead to The lower body of the character is below the ground (When more enemies are affected by this skill) 2. In the new map, when the character exceeds 120-160 meters, it will be very difficult to move, If the destructive effect of the house is not intended to be achieved in a short period of time, it is recommended to disable the collision volume to the house after exceeding a certain size. 3. Fatal error occurs with some emoticon functions, The game will just crash. 4. Some errors with the settings menu: A. Open Settings in the main menu, open Key binding, Keys in parts of the menuIncorrectly displayed. For example, if I set WSAD, it may be other keys, but there is no problem with the mapping of keys, but there is a problem with the display in the settings. B. Partially set the actual value may not be correct with the value displayed on the menu. That is, the menu may not be read correctly numeric values in configuration files? Or some values are not updated correctly. [Other] 1. City Builder: A. Needs to be perfected. B. Known issues: In some cases, the character will get stuck, and the menu can't be opened(I resized the character while testing) C. Some character-based enemies can't be placed directly in buildings, but it would be better if they could be placed inside. Or let them automatically generate these enemies through some specific buildings(Manual arrangement is very tiring) D. When large areas of buildings are required, Very troublesome, there is no option for batch placement, Add a feature if you can, a tool that generates buildings at intervals from the position of the line segment between the mouse's start point and the end point. E. I noticed that the building you designed can be stacked to raise the height of the building, However, some buildings don't seem to behave correctly when stacked, with certain intervals. 2. Performance optimization: I have an idea, and I wonder if it can improve performance, especially when the role is relatively large: When the character causes widespread damage to the building(Within a certain time), Replace an existing destroy animation(For example, a simple building tilts in a random direction, then sinks, and finally disappears), Make it no longer produce debris to avoid serious jamming.(If it does not cause extensive damage, use it normally The original animation)
66 6
2026-01-31 15:43:22 +0000 UTCSince most characters themselves do not support this morph,It's difficult to join. The author has indicated in other discussions that he may not join.
66 6
2026-01-31 15:21:46 +0000 UTCAre there any plans for BE to be added to other characters? I love Celestia, but I'd also love to see some of the other girls get that option too. ♥
Ana Leigh Hamilton
2026-01-31 14:44:40 +0000 UTCWhen can we expect the footprints/shoe prints to come into play?
Der Anfaenger
2026-01-31 11:14:11 +0000 UTCthere is a bug error when u tried to dance or use the emotes. everytime when i tap the 1,2,3,4 is a fatal error
Miguel Barría
2026-01-31 07:14:00 +0000 UTCBrilliant. Did you force the game to run with dx11 ? On my machine it runs perfectly fine with dx12 but not sure if it can cause lag with older specs
floflopi
2026-01-31 05:08:05 +0000 UTCIt's probably a bug but if you choose Language Japanese and milltina you will get the other idle animations
floflopi
2026-01-31 05:07:16 +0000 UTCWhat happened to the idle staring animations of the other girls? Only one that has animations now is Imeris
Jin Nen
2026-01-31 02:14:38 +0000 UTCWorks perfect and also runs very performant even on iGPUs (Like the Steam Deck). High respect from my side :)
Inazumanotenshi
2026-01-30 21:42:30 +0000 UTCYou can assume it's v0.5 XD
Conscience
2026-01-30 19:25:14 +0000 UTCThe update was sudden and there was no version number. :3
66 6
2026-01-30 15:45:10 +0000 UTC