NokiMo
Themisto3D
Themisto3D

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Plans for Scale Of Survival V0.39

My main priority will remain fixing bugs. As always, I think that a complete game that runs smoothly is better than one full of features but with bugs that make it unplayable.

However, I'm also working on adding small features and funny animation (it doesn't take me too long to make unlike new enemies/spells/mechanisms).

Once most bugs are fixed here's what to expect for V0.39 :
- New enemy (choosed by the soldiers)
- better IA for tanks
- better voice acting for the giantess
- Optimised building destruction (this one will take me a lot of time but it is necessary for the futur of this game)

About the campaign mode : I got too ambitious. I don't know if I will make one since creating an interesting story mode could take years. Since this is the first game I'm making, it's better to focus on a smaller scope first and see what I'm capable of.

I didn't forget about civilians but this feature will also take a lot of time.

Comments

The issue where she keeps grabbing something is fixed for the new version. For the stomp attack, ittriggers if you look down on the ground but I will improve the damage done by this attack

floflopi

i'm having an issue in v0.38 when reaching a specific size she wont stop trying to grab onto something then she just keep doing the same animation to the point she wont move from the spot, plus i cannot do the melee combo atacks because sometimes she just wants to stomp but stomp barely deals any dmg...

Luís Aguiar

Thanks for the update on the story. Slightly disappointed but I understand underestimating the scale (ha, get it?) of this game. Maybe someday when you have a great base game to make it in.

TK490


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