NokiMo
Themisto3D
Themisto3D

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Scale Of Survival V0.35

The new version of the game is here ! here's all the new features :
- Optimized Textures on some objects, which leads to less VRAM consumption
- Made movement to different directions slightly smoother
- Added white DOT on enemies to reveal their position
- Semi-Reworked Size-Related Damage
- Added more outfits to characters
- Improved Colliders on Mechas
- Improved Cam Shake Math
- Improved Ground Cracks
- In endless mode, you no longer take damage
- Fixed a bug where you get stun locked in melee
- New minigame : ragdoll party : you spawn at 10 meters and you can have fun with the ragdolls
- Better UI design
- New Character and other outfits added
Link of the game : https://mega.nz/file/nRJlCRgK#h0Oeuo34Iu33VMVnU9X2apL6gjgWSZsYW_fssl74jbM
Key : h0Oeuo34Iu33VMVnU9X2apL6gjgWSZsYW_fssl74jbM

Comments

And the challenge menu seems odd now too, everything can be selected but it will override the previous choice but still highlight.

Monotonesnow

i don't know if this is intentional but Milltina is smaller than the other women but it adds variety i think it's pretty cool even if it maybe a bug. Just thought i should let you know since she scales differently than the rest of the other characters. And yeah I was stuck on one enemy left too in challenge mode.

Monotonesnow

thank you for the feedback ! I just checked out and yeah the mission about killing all enemies has a bug where it's impossible to win. I just fixed it, I'll try to release another new version where you can actually win soon.

floflopi

A few immediate issues: I went into Challenge mode, and it seems that actually completing it at this point is impossible as the kitten returning to their house doesn't actually give credit for saving them, and even with every enemy seemingly defeated at nearly 50 meters, it looked like it only said the enemies were 95% completed. I also had some difficulties getting used to the changes to movement; if you move slightly closer to an enemy to get into proper melee range, you're still stuck in the walking animation for a while and can't actually attack, leaving you open to be smacked for it.

William Baldwin


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