NokiMo
sombreve
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Hypermancer 0.0.5 Release notes!

Hey everyone!

This month I've been focusing on making the world outside the main sci-fi area.

Making a big world like that also meant upgrading the slime NPC behavior so they can patrol it and attack the player only when they see him.

I hope you enjoy how it looks! Had a ton of fun working on it.

Winty has also been making music and SFX for the game! It's been awesome to work with him for it.

Thanks again for the support! More excited than ever to keep expanding this game <3

-Sombreve

Release Notes 0.0.5

Features:

Completely new world when exploring outside. (Planetfall)

Enemies now have player detection logic.

-Enemies will only attack the player after detecting them.

-Enemies now roam the world when not threatened.

Added new exploration music (by Winty!)

Added SFX for doors opening and closing (by Winty!)

Optimized Rev's ship for better performance.

Bugfixing:

Fixed glitchy anims on Rev's upper body in later stages of his progression.

Balancing:

Player now runs slightly faster.

Tripled range of growth beam.

Rebalanced the Essence/Core costs for Rev's upgrades.

Hypermancer 0.0.5 Release notes!

Comments

Once he kneels and grows macro using the beam, that's the current limit.

Sombreve

Is there anything to do once you get him so many cores, like I see that room where the door won't open (the "red" stuff area).. did I bug Rev? Or is that the end game atm?

Wolfie Randolf

At some point yeah. When I feel the game is ready for it.

Sombreve

Will the old versions of Hypermancer trickle down to lower level Patreons/Public?

Ligre291


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