Hey everyone!
This one has been so much fun <3
I loved making big foundational changes to the game, and with the addition of the growth beam, I'm starting to have some good ideas of where to take the designs next.
Honestly, this project is such a blast to work on, it's the most fun I've had in Game Dev throughout my whole career.
Thanks again for the support!
Release Notes 0.0.3
Features:
Added a Growth Beam ability to the player, which can be used on Rev to gain Essence and make his muscles grow.
-Is triggered by aiming and using the Primary Fire button (Left mouse click or Right Trigger on XBox)
-Targeting certain muscle groups make them pulse and grow even more.
-Muscle growth stabilizes when Rev is no longer hit by the beam.
-His muscles gradually shrink down to his normal size after, but the essence gain is permanent.
Added new fully animated player model placeholder.
Added ability to run, using Left Shift (X on XBox controller)
Added crosshair with Helldivers 2 inspired character driven offset
Updated Rev's model slightly (Floppier horns and wider head <3)
Replaced late game linear macro growth with a stronger height size multiplier for the growth beam.
Added Main Menu
Added Graphical Options settings menu
Added Controls + Keybinds menu
Added Save File support (only saves menu options currently)
Added Credits menu with special thanks to patrons!
Diplayed input icons will now change if you switch from keyboard + mouse to controller ingame.
Added Ingame Pause Menu
Balancing:
Starting Essence is now 0 (From 100). (Since the growth beam can now be used to get to 100)
Bugfixes:
Fixed growth being framerate dependent on lower essence gain tiers.
Fixed Rev constantly smirking.
Ingdal
2025-08-01 19:16:21 +0000 UTCIcicle Frost
2025-07-20 10:38:55 +0000 UTC