Hello!
I've spent some more time on the Unreal project, and got a lot done!
It's honestly wild to see the difference with last month's version, especially for a one-person team. Projects can move so quickly at the start of production!
I hope you enjoy this one, working on those bench press animations has been a blast <3
Features:
New map, exploring a sci-fi hyper muscle gym concept
Added full NPC navmesh-based navigation.
Retopologized Rev's model for better edgeflow.
Added LODs for Rev's model.
Improved body textures for Rev.
Added DLSS support
Built animation/gameplay pipeline for stations, where an NPC can fully enter and interact with a prop's space, even outside the navmesh.
-The first example is a hyper-sized bench press station (Ty to DeltaTango for the model)
-Rev can walk to the station entrance, do its entrance animation, go through an indefinite number of loops and exit the station.
-The bench's bar will procedurally bend and stick to the lifter's hands, no matter their size or how far apart the hands are from the center.
Added behavior tree based decision making system for Rev.
He currently chooses to move places, looks at points of interest, and then does some bench press.
Rev will look at the player if they get in front of him while he looks at a point of interest.
Tweaked physics-driven bones for Rev.
Temporarily disabled fluid sims since Rev's navigating all over the level means it needs to be usable anywhere. Will come back to this.
Controls: WASD - Move
Right/Left Mouse Hold - Hypermancy Mode
Apply Mage Hand (Hypermancy Mode) - F
Sombreve
2025-07-09 05:09:26 +0000 UTCZenoxx Chrovnoux
2025-06-26 06:55:55 +0000 UTCYangang Zheng
2025-06-24 14:19:40 +0000 UTCZenoxx Chrovnoux
2025-06-17 07:32:42 +0000 UTCChalupa27
2025-06-17 02:52:25 +0000 UTC