Here is concept art for some of the animations of princess Alfie infusing a sword with her sexual energy.
Sword Charge, or Sword Infusion is one of the main mechanics of my future game "Blessing of the Princess" While fighting you'll be relying mainly in Alfie's legs since swords are generally weak against goddesses, but using this technique (one of many) her sword gets from almost useless to extremely powerful, this literally infuses the blade with Alfie's sexual energy.
This technique is done to the touch, and she needs to do this with just enough force where she can feel the edge, but be careful enough not to get hurt, keep in mind that she's a super though girl, so she can go hard with no problem at all.
During contact we get treated to a flashy spectacle of sparkles and a flow of pink plasma (this is the sexual energy in it's pure form basically) while the sword absorbs it.
After this process the sword becomes akin to a lightsaber, with a beautiful pink glow and hits with the strength of lightning, as this will be a common process she will have access to a few poses to add variety to this action.
Her pubic hair is also part of the show, the plan is to make it glow kinda like that of a super saiyan, so this might become a challenge in the visuals department, but i'll do my best, her normal hair is also planned to glow when she enters a different state, that will be discussed in future updates.
It is also important to know that our protagonist is not the only one that can do this, other girls can too, so clashes of energy are to be expected.
Development for this game is expected to begin after ROAG gets completed and after the next version of SOTG drops.
As you are probably aware, that would leave me with three games being worked on at the same time, those are ROAG2, SOTG and BOTP. Of course all three games will be similar, so you can expect them to share many mechanics and even some assets, specially between ROAG2 and BOTP since those games take place in the "real world"
But i do want to give you some clarity, it might seem like a lot of work, but they are similar games, so not too much to be worried there. Finally, i have mentioned this before, but the reason i work on more than one game is to avoid fatigue, since I've discovered that if i get tired of working on one of the games i can happily keep working on the other, so it actually does help.
Anyway, a bit of an update there, and thank you for your support!