This is a promotional picture for my future game project Blessing of the Princess.
A full res version was posted for my $10 supporters a few days ago.
This project has been on my mind for a while now, and i just finished creating the protagonist, like Crania she will have a few options to customize her, so other looks will be posible.
Alfonsina (Alfie) is a warrior princess with a wild yet elegant personality, having a weird balance between her wild and even animal-like behavior and her more sophisticated self. She's a talented fighter and like the girls in ROAG she's a goddess apprentice. She's not really that good at swordplay so she depends on her long powerful legs to crush her enemies, she however has a trick that makes her sword tactics deadly.
By rubbing her sword softly against her private area she can infuse the sword with her sexual energy making it glow with a pinkish plasma-like energy. This sword of her was made of a rare material that keeps the energy better and for longer than regular swords, that has the side effect of making it not very resistant. So while the sword is massively powerful while infused it will surely break if used normally. That will be the main mechanic of this game's combat. While she infuses mainly her own sword, she as woman of the ruler class, has another responsibility. She often infuses the swords of her soldiers with her own energy, a sword in this state is referred to as a blessed sword, and the soldier as having received the blessing of their princess.
The world of BOP is one of kingdoms at war, so as a warrior princess you'll have to participate in the battlefield quite often, but also do other stuff like making sure the your soldiers have the blessing of the princess, the economy is doing fine, battle dragons are in a good shape, attempting some peace deals and more things, so in this regard is similar to ROAG by taking care of your town, and even worse for her, the hunters are there to ruin as many of her efforts as posible!
This game as well as ROAG 2 will aim to create a game similar to my dream game, which is basically zelda with a scantily clad female protagonist, more action-like combat and sex scenes.
The game aims to be a 3D action and platformer set in the past. It will be similar to SOTG and ROAG's successor in that regard. All projects will be similar but basically set on different worlds, which would allow me to feel more refreshed when revisiting each one after working on the other but also share assets in some places. Technically all projects exist in the same "reality" but one is set in the present (ROAG) one in another dimension (SOTG) and this one will be set in the past. So interactions between characters are not imposible.
I plan to have the first version of this game in the first half of 2023, and just like with ROAG2 i'm very excited about this project.