I'm going to repaint the 3d characters as paintings, and soon the game won't support 3d at all which is great and simple (it is 300 lines fragment shader) and prettier 'v' Alethia first. Next:
Finish painting Alethia
Add character drawing to windows version
The snek will have wider hips in the v7
Technical detail: I changed the game so it doesn't even think about allocating and freeing textures-- it leaves the backend (browser or windows version) to deal with spritesheet path and sprite nunber, and when it fills up with memory, it frees the oldest used one. Simpler means less bugs and easier to add to the windows version. So the next step is easy. (〃ω〃)