NokiMo
elventower
elventower

patreon


290 Guild's Trials

Denizens of the Tower!

I made this map and wrote some lore for low-level characters who aspire to join an adventurers' guild. Surely the prestigious Broken Hilt Guild does not welcome underperforming mercenaries among its ranks. That is why they created this trial course to filter out those unworthy of joining. The only rules are to only use weapons from the local armory, and to reach the other end of the course by any means necessary. Doing it in a short period of time is regarded highly too. The trial has some combat encounters, but also split-party situations, and non-combat problems. It is supposed to make a team of newbies confront what they'd likely find in a real dungeon. If you're doing a low level game and want to include sucha  faction this is a great way to start.

I've included the map labeled and unlabeled and also a roll20 version to quickly import into the VTT platform. B/W included too.

Thanks for your support thus far. And welcome to those who subscribed recently. We appreciate it.

Elven Tower

290 Guild's Trials

Comments

the charisma trial is supposed to be a trial of self-confidence. A self-confident person would just walk to the end of the room while others may stumble trying to look for a riddle. The answer to the intelligence test is not defined because the answer is just to order the weights from heaviest to lightest. The difficulty is that the five weights are the same size, so you can't measure them by sight. You must use the weight but it can only be used seven times. From those measurements, one must make the arrangement.

Elven Tower

great work! I only don't get what the answere to the intelligence trial is and why charisma has no trial. It would be great if you could elaborate!

Job Eijgenhuijsen

Wow! Perfect timing on this one. We're starting a new campaign from level 1 and I was just exploring adventure hooks. This is brilliant!

Randy George


Related Creators