NokiMo
SummersGone
SummersGone

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Summer's Gone - Season 2 - Chapter 1 - Dev Log #40

Hello,

Quick and to the point so I can go back to work.

Usually, I only handle tax stuff and other shitty things like that on Sunday, but I wanna be done with the update so I work today.

I rendered about 320 renders in the past 10 days, some of them are the same render with just the texture being different.

With everything that’s happening to the adult industry: from Steam apparently not allowing early access adult games anymore to the state of Michigan proposing a bill that would ban porn, or anything deemed immoral entirely, I’m gently preparing for a potential worst case.

Sure, those preparations add a bit of render time, but it’s manageable.

I hope, I’ll never need them. 

About 260 were new renders and that puts us at around 7890 stills. 

Almost 8000, yo.

I’ve also coded the main menu and part of the gallery.

There are still some screens left, but I should be fully done with the main menu and the structure of all additional submenus in the next two weeks.

I also think it will be a little more than 8000 stills… More like 8200 stills.

Steam & USK.

In the last log, I mentioned that Steam will review SG S1 again to determine if it’s suitable to be classified as a non-adult game. It’s currently rated as a weird in-between mix.


It took them about 15 days to get back to me and I think they have reviewed the game and were fine with it (?)

Someone from the escalated legal team contacted me for all the USK documents again, and they are currently reviewing them.

I should get an answer next week and hopefully, even Merkel can then get a copy on Steam.

Previews: 4K attached

If not bean, why bean shaped?

Besides rendering, I’m hard-focused on coding all of the necessary menus and features for the release.

I’ll see you in two weeks.

-            Ocean

Summer's Gone - Season 2 - Chapter 1 - Dev Log #40 Summer's Gone - Season 2 - Chapter 1 - Dev Log #40 Summer's Gone - Season 2 - Chapter 1 - Dev Log #40 Summer's Gone - Season 2 - Chapter 1 - Dev Log #40

Comments

Thanks Ocean.

Solrane

Better be prepared than sorry. Good luck.

Agno

Thanks for the update Ocean keep up the good work 💪💪

Lucas Santos

Hello Ocean, thank you for the new and interesting update. The pictures look fantastic again (I love Bella!). And of course "Steam & USK" again! This apparently develops into a never-ending story. I'm attaching an article from the online section of a German computer magazine “GameStar”. I translated it with Microsoft Word, it's quite revealing: “Steam: After early access ban for adult games, Valve is now probably also banning content updates From now on, developers are only allowed to publish new, adult content on Steam as verified DLC and can no longer submit it via update. Dennis Zirkler 22.09.2025 | 11:46 a.m. (Game Star) The air for erotic games on Steam is getting thinner: In the future, new adult content may no longer be added via regular updates, but must be released as standalone DLC. The next step in the fight against adult games A developer from Crimson Delight, who released a game called Tales of Legendary Lust: Aphrodisia on Steam, made the new regulation public via a Reddit post. During the review process for their game, they were told that adding adult content would no longer be possible via patch after release. As is well known, the reason for this lies less with Valve itself, but rather with the payment providers: Since the Australian activist group Collective Shout put pressure on credit card companies such as Visa and Mastercard, they have been paying more attention to what content they charge via Steam. The credit card companies, in turn, pass on the pressure to platforms such as Steam and Itch.io. In order not to jeopardize business relationships, Valve is adjusting its rules, and the new DLC regulation now seems to be a compromise to keep the games on the platform while still meeting the requirements of financial partners.” I ask myself: Where the hell does this activist group get such power from? I hope that your efforts to complete and publish your game are successful. Thanks again for the dev log, have fun with your work and stay healthy!

Wolfgang Kümmel


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