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SummersGone
SummersGone

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Summer's Gone - Season 2 - Chapter 1 - Dev Log #39

Hello,

So…

Aaaaand as usual, I’ve escaped the hole I was in two weeks ago and I’m back to being fully functional.

I had a few social events to attend to, as well as haggling a little bit with Steam.

I created about 190 stills in the past 9 days for SG.

I’m still in that damn scene, where it takes about a minute to save a render. (Not open, save.) Some character or item in that scene may be buggy.

I’ve handled bigger scenes before that didn’t have this issue. Computer power still limits the daily render output to max 21 a night. (Would’ve been like 11 before the workstation).

Which puts us at around 7630 stills.

2. Steam and the USK rating.

Last year I released Summer’s Gone Season 1 in a state that would let me keep about 30 music licenses, and this also opened up the possibility to release the Season 1 as non adult.

GOG and Epic Games did just that, but Steam, for some reason, classified it as “mild adult” and still blocked it in Germany.

Shortly after, I contacted the Steam support and asked them if a USK rating from Germany would let me publish in Germany too.

They said yes… But that damn rating is expensive so it took me until early July to apply for it. The agency checked my game, and gave it a non-indexed 18+ rating.

To make things short, Steam apparently handles it differently than what the support told me last year, and long story short: Steam will shortly review my game again to see if they can remove the “Frequent” tag.
If they do. Great.
If they don’t: I wasted 1800€ on a rating that only Steam requires.

((((:

3. Marvelous Designer

Away from the downer to good news.

I’ve been using Marvelous Designer for cloth simulations in Daz, and found out what caused the implosion of some garments. This limited me severely. 80% of all clothes just exploded and crashed the software.

Meanwhile, I also stumbled upon a way to turn every clothing item into a wet version in MD. That way I don’t rely on one or two clothing assets that do this and instead can use pretty much every outfit the characters wear.

Bellchen spontaneously faceplants into a pool? Her dress will look wet and wrinkly, without having the imprecise drawback of low res Zbrush sculpting.

It does need a bit more work than just the simulation. I do need to modify the textures too. (Transparency, dark spots, etc.)

I’ve done some tests with Sonya but will soon repeat it with someone whose tiddies we have already seen and then I’ll show you how it looks.

Previews: 4K attached

I wish I was her

Friendzoned

Busty, unnamed Cheeto teases innocent bystanders

I’ll see you in two weeks.

-            Ocean

Summer's Gone - Season 2 - Chapter 1 - Dev Log #39 Summer's Gone - Season 2 - Chapter 1 - Dev Log #39 Summer's Gone - Season 2 - Chapter 1 - Dev Log #39 Summer's Gone - Season 2 - Chapter 1 - Dev Log #39

Comments

Hi Ocean, I've just finished SG S1 - My first run through.. (gonna go again for sure!) You've created a beautiful masterpiece man. I went down the Bella line, and I can't put into words the rollercoaster you created there. The story between the two amazing, The cinematics are beautiful, the way you can feel Bella starting to lower her guard down & you realise why she's got said guard... I'm a fully grown man but this game has genuinely had me in my feels more times than I wish to admit. Can't describe how beautiful of a game you've made, showing that it does get better, just need to push those boundaries of mental health. Thankyou Ocean, for real. I look forward to the next chapters. P.S The ending with Bella had me physically shed a few tears...

Nathan

Hello Ocean, thank you for the interesting update, especially that you have overcome your creative hole! I just came back from my wonderful vacation in Croatia and can now react properly to messages again. The wifi was not very stable in my apartment, but that was also the only point of criticism. It's always a long drive, but it's always worth it, I love this country, especially Istria. It's always interesting to know what problems you have to deal with behind the scenes, which we as players don't even notice about, and what it all costs for money! It is all the more important that we all stick to it and wait patiently for the great result of your work. And of course thank you for the beautiful pictures. All the best and stay healthy!

Wolfgang Kümmel

Love your devlog and love Cheeto. That´s simply :D

Dušan Smrček


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