NokiMo
SummersGone
SummersGone

patreon


Development start for Chapter 3.

Hello,


It's time. 


After 3000+ renders, my old PC is finishing up the update for "Where it all began". 


This is probably the right time to announce that my new PC arrived. 2 days ago to be exact but I had to set it up first. I did lose some data like some Premiere Pro projects but nothing too major. 

Everything seems to work fine now.


I already mentioned it in the Patreon post for WiAB, I will just copy it here.. It's a rather big but important text. 


"Some of you might know that most Daz users use Iray. I did now switch render engines from the free Iray render engine to the paid Octane render engine.

Is it better?

That depends on who uses it and what you do with it.

I am a straight-up beginner and Octane has a lot more complexity to it compared to the "out-of-the-box" Iray engine.
In the long run, this will pay off.
Octane costs me 30€ a month. But thanks to my supporters this is do-able."


Octane does change a lot of stuff. All characters will look a little different now. (In my opinion better. The skin looks more realistic and less plastic.) Especially Bella... You guys should see her skin. 


The new update schedule.  

I mentioned it in the WiAB post, too. Here is the copy.


 "The last update I released was "Summer's Gone Chapter 2" and people needed around 45 - 1 1/2h to finish that update.
I'd say that's solid.

But these updates take me around 3-4 months to make and I add more complexity and more animations each update. I bought ZBrush and started customizing everything. I am using Blender to create simple assets and this is taking a lot of time. (And don't forget Octane, Lightroom, Photoshop, After Effects and Premiere.)

This is not also taking very long for you guys, but it is also taxing on me. These long development cycles make me feel like I am going nowhere.
I see the numbers of renders rising into the 1000s and still, it feels like I am not closer to finishing the update.
Even tho I spent an average of 10h a day in the last 3 months on this update and I am almost done, I feel like, I can't see the light at the end of the tunnel.

What I am getting at is... After WiAB Chapter 6 and Summer's Gone Chapter 3, I will start releasing in half-chapters.
So it will be
50% of a full update.
But these updates will still feature
1000+ renders and probably 25-45 minutes of playtime.

This should result in ~ 1 1/2 - 2 month release schedules.
I see the months go by and I am still on the same spot. It's driving me crazy.
This means that the rework will be released in two parts. <--
(Only relevant for WiAB)

And the soon to be here PC will speed the schedule up, too. "


This means that Chapter 3 will still be a full chapter but the next update would be "Chapter 3.5"
They will still feature enough playtime to justify it as a full update. (As mentioned above 25-45min of playtime.)
 


From now on you can expect regular updates here on this Patreon site. 



And here the first render of Chapter 3 and 'Octane' Vic.




- Ocean

Comments

Great job ocean! Quality work always takes time. This is why I love indie projects. They are from the heart and soul. Thank you

Nothingpolished86

Ocean, thanks for the update. Your details about everything you are doing make me appreciate the great story you are telling even more. The render above, with the sunlight glinting off her arm, is Exquisite! I think the only thing missing for me is the sound of their breathing coupled with the howl of the wind from outside.

Pax

Wow

Hell yeah! Thanks Ocean as always.

Yen

The render looks astonishing! &lt;3 No words...WOW!

Messè


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