NokiMo
nonoplayer
nonoplayer

patreon


Progress Update

Thank you for your patience and continued support! Here's what we've been working on:

Status System
We're currently implementing a feature called Status. Status effects are monsters' conditions that we can acquire through battles and bonding. Examples include Injury, Bravery, Deceptive, and Rage—each bringing unique challenges or benefits to gameplay.

Mobile Version
We're excited to announce that we're testing a mobile version for Android.

User Experience
I recognize that the current user experience doesn’t fully align with the immersive atmosphere we’re aiming for. Rest assured, we’ll be improving it significantly after thorough playtesting to balance both porn and fun.

Localization
We’re seeking feedback on our Japanese translations. If you're fluent or interested, join our Discord’s translation channel to help us refine the experience for Japanese players~

Wallpaper
Here’s a sneak peek of an in-game graphic! A high-quality version of this wallpaper will be available to our Patreons in two days.

Progress Update

Comments

I really enjoy the game, and I'm glad to hear of more updates, I hope that later on a sort of in-game guide or system to collect new creatures more reliably.

Zeph_7th

I've been playing it and I think its fun! But yeah the UI and everything does need work like you mentioned. Some images are cropped weirdly, some images and animations look fuzzy/low res, and I think it would be immersive to have a couple additional songs too, maybe one for each of the 4 starter monsters. I will say I love the wallpapers and they give so much life and style to the game so amazing on those!! (On a side note, do you think somewhere down the line it would be possible to have an option during the sex scenes to have the high heels on? I think that would make them more sexy) Anyway great work and I can't wait to see what else is to come! :)

Buxom Bunny

I have some suggestions. I don't know if you can see them. First of all, the CG of some tentacles is quite different from the description of words. Specifically, CG is describing an action, while words are describing another action. For example, CG shows running, while words describe the feeling of walking, which greatly ruins the play experience. CG and literal description should complement each other, not conflict with each other. Secondly, rouge like is indeed a bold innovation, but the randomness it brings also makes the freshness of the game quickly wear away. When there was a map before, I wanted to see which tentacle monster's plot, then I would go to the corresponding map or location, but now I can only pray that my luck will be better to meet the tentacle monster I want in the checkpoint, if I can't meet it at the end, I can only deliberately lose the game to restart. (yes, I can't quit freely, only by deliberately losing) Then, it's the issue of story unlocking. For example, after a round of games, I only unlocked four plots of one tentacle, and there was still one final plot that was not unlocked. So I opened another round of games, and it was found that the same tentacle monster, the four previously unlocked plots all disappeared, that is to say, I have to go through the four plots I've seen again, and if there are less than five plot nodes in this round of games, the final plot I'm missing is still unable to unlock. So, I have to continue to restart the game, on the premise of ensuring that I can get the tentacled monster I want, randomly arrive at a map with more than five plot nodes. Finally, the combat system. Sometimes when I have been fed ❤, When the heart icon was still turning, the tentacles had already gone out, and the heart I fed was displayed as 0 on the tentacle head, that is to say, I didn't feed at all, but it was also 0 on the counter, so I don't know where the heart I fed went.

iuliig

Yay, so excited to hear from the Nonoplayer team!!! What a great way to start the new year :D

witchyfirbolg


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