Dev Blog #1
Added 2020-01-09 23:20:21 +0000 UTCFirst of all- thank you to everyone reading this- your support makes Dwindling Away possible! We have also been very encouraged by all of the great reviews and feedback!
We have big plans for the game and part of those plans is including you in our decisions. So, before we go any further, lets talk about where OHH and I plan on taking the game and then we'll get to how your input is going to influence that.
Dwindling Away is going to be a big game. In terms of content it may end up being the largest GTS game period. That doesn't mean it will take the 'longest' to beat, as you may know some games include a lot of grinding or random encounters that make a game take longer even when you're actually just repeating the same content over and over again. Dwindling Away is not going to be a grind, however it will have encounters that can be repeated at different sizes.
If you enjoyed the 5" Becka insertion you may be happy to learn there is a more difficult version planned where the player is even smaller, and will be Dwindling Away's first 'encounter loop'. Unlike some other games our encounter loops will be as dynamic as we can make them- meaning every time you go through them the conversations (and images!) will change. In other words, every action players take should move the story forward. Which is important, because Dwindling Away is going to be a very story-driven game.
The intro is not going to be the only long comic-like image sequence. A large portion of the game is going to be 'render cut scenes' where you have to choose what to say and do- and live with (or die from!) the consequences.
So where does *your* input come in? Well, you're going to help us figure out what types of encounters get added to the game and *roughly* which order they are added. Huge fan of vore? There will be a poll where you can vote for vore. Want stomach internals/digestion? There will be a way to vote for that too when we're creating the vore encounter. The same goes for feet, breasts, butt, shrunken woman, and all the rest. You guys pick the encounters you want to see and we will build the story around it.
However, picking the 'kink' of the encounter does not mean picking the character who does it. For instance Layla is a gentle giantess and even if everyone votes for her to slaughter hundreds by devouring them- we're not gonna do that because as mentioned above- Dwindling Away is a very story-driven game. Instead, we're asking you to trust us to match your desires to the giantess(es) best suited to carry them out!
The next encounter to be released was meant to go into the demo (we ran out of time :( ) and will feature Becka and more specifically, Becka's feet. The next dev blog will be on the 18th and will go over more of what you can expect from this month's content update. The first community poll will be on the following Sunday (25th). Be sure to check back then!
Comments
For Reals!!! That is all I need it to hear. I miss understood. I thought you were no going to include stuff like that...(you were going to do something about gentle giantess! (I apologize I read your message in a rush, but now I can see it clearly) in that case I think this game is perfect ....
Egroj
2020-01-14 00:37:28 +0000 UTCOne of the giantesses, Cassie, is very much into crushing.
2020-01-13 23:44:35 +0000 UTCHI, I think you just made a really awesome game and I really mean it(You got a really good imagination) I would had been perfect for me, but I'm into giantess grinding and crushing tiny people(Stuff like that). What i'm asking here is to announce if you ever include stuff like that .... I respect they way you are doing it you are awesome. Bye
Egroj
2020-01-13 20:01:38 +0000 UTC