5/6 Status Update
Added 2023-05-07 00:19:48 +0000 UTCYesterday I put out the Netoria end of story $10 preview. next week should be the $5 test build unless something goes wrong. I'm going to focus on getting the levels done, and then after that the end of chapter 26, because it's proving pretty complicated. I cut that out of the preview because it would just spoil some stuff in an unfulfilling way.
For those of you who haven't been able to check it out, here's some more preview art.

More sex between Carwyn and Gwen? Oh no, poor Owain, what a cuckold. Truly the most degenerate route in the game.
With this update taking two months in the end, there's some revisions I have to make to the overall schedule. The epilogues are going to take a little bit. Firstly just because they don't really overlap at all so it's a pretty solid amount of work, and secondly that there's less pressure to get them done fast because the main story will be done. We've already gotten to the main NTR and betrayals and stuff, this is all just aftermath and consequences.
Thirdly, is that I have to spend more writing time on At the Mountains of Friendship. I'm getting pretty far behind there. The art for girl 11 is almost done, and her writing is definitely not.

There she is, double-teaming Natalia with Riley. How many words of this scene have I written? 0. I'm just going to keep falling farther and farther behind unless I start focusing on it more. June as a release date is pretty much out of the question at this point. July? I hope so.
Like I've said previously, the planned timeline is for Netoria to finish its main updates (the last one being the epilogues) at the same time ATMOF comes out to the public. Then, I'll restart work on Naked Ambition as the side project, with Netoria expansion content coming out periodically. Then once Naked Ambition is finished, I'll start on the next Netoria game. And Futa Oasis will be worked on in the background until the finished version is ready to come out on Steam, with the last public update .11 coming this month.
That's a lot of moving pieces, but the main idea is that the amount of active projects will dwindle as I finish them off. I'll work on ATMOF as the main big game while that happens. And then once everything that's active is wrapped up, then I'll start the next game. Right now should be the time I have the most games I'm working on at once.
Of course, projects do tend to pop out of nowhere. Netoria and Futa Oasis both weren't planned Patreon games, but became them out of side stuff I was doing for fun. So I guess the solution is just not to do side stuff for fun, or something like that. But the important thing right now is to get the amount of projects going on at once minimized both to get my expenses more in line with my revenue and to let me focus more on a few things.
I don't plan on ever having only one game going at a time though, I work better when I can jump around from thing to thing. With one game it's more prone to stalling out, with multiple I can switch if I encounter some friction and come back later with fresher eyes.
That's all for this week. As always, thank you for your continued support.