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Naked Ambition .31 Changelog

I'm going to try something a little new here. This is the change log for the upcoming Naked Ambition update that should be out at the end of the week. But this is no ordinary change log, this is an annotated change log. So I'm going to go through the changes one by one and tell you why I'm making them.

Gameplay changes:

Changed Festival of Flowers to allow the player to chose the event the Princess partakes in.

Changed the first conversation with Adelin from a "Yellow" check to a "Conversation 5" check                                                                                                            

You can now force the princess to let in Cecily or not with stat penalties for doing so, like the vizier

Lowered lesson bonus from choosing matching color dialogue from 1.5 to 1.4

Choosing the pink dialogue option now increases Fitness and Strength lessons gain by 1.4

You can't have the princess study a skill if that skill is over 40 and more than 2* it's pair. No more having 100 wisdom and 5 knowledge


Story changes:

Added new summer random event here the Princess visits the player character.

Added new summer random event where the princess has her fortune told, leading to minor reputation bonuses based on what sings she draws

Changed the post festival of flames love scene if Princess is a futa to be more penisy

Made the reject Cecily sequence less insane (It made sense in an older version I swear)


Interface Changes:

Moved the Princess relationship stats to the Subconscious menu from the People menu

Added chibi Princess to Subconscious menu

Calendar available one week earlier

The calendar now tells you what the target skill number is for council member encounters

As I expect the player to have to learn and remember these numbers anyway, there's no reason to not include them in the game itself.

Made it harder to click through color checks without seeing what cards the princess drew

Skills that have their lessons boosted by choosing a particular color conversation option now have a visual indicator that the boost is active on the lesson select menu

Changed the fail check sound effect to be less negative sounding

Added  a message at the start of a playthrough to try and set expectations for the experience better

You can save and load the game with a few concessions. The decisions the Princess makes (card color checks) are saved permanently for each run.

To reset the Princess's decisions, you must restart the game. This will also delete your saves to prevent the old save data conflicting with the new randomized run

Changed the phrasing of color tests. It's no longer Test: X Passed/Failed, but something more gentle. This should make the intention of those checks clearer.


Bug fixes:

Fixed white box over text in android version

Fixed a bug where multiple affliction cards being healed at the same time could cause the wrong cards to be removed from the subconscious

Fixed the week indicator on the calendar disappearing if you changed pages.

Fixed a crash in the noblewoman route after gaining the submission card


And that's what's coming in .31! If you liked the annotated changelog and want me to do more in the future, let me know.


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