TF Card Battle .7 Progress
Added 2019-08-07 20:54:37 +0000 UTCTF Card Battle .7 is about three primary things; the introduction of unlockable cards and the deck building system, performance improvements, and dual classes and round 5 of the story mode.
Deck building:
How cards are fed into the deal deck will change radically in .7. In previous versions, there is a static card spot in your TF Range each card has a chance of being dealt at. In .7, what cards are in the deal deck and in, partially, what order they can be dealt is under your control. Once you unlock new theme sets, you can switch these in and out with themes of the same TF ranges before a round as illustrated below.

There are three TF ranges. Low, middle, and high. These roughly correspond with the transitions from brain, to heart, to sub cards. .7 will launch with one of each range, as well as new cards for Bimbo, Maid, and Hucow that can be slotted in the same way as the theme sets. This system is currently fully implemented although there is some balancing that needs to be done with the existing card set to fit in with the new deal order system. No new cards have been added to the game yet as that needs to wait for the next system to be finished.
Performance improvements:
After talking with some people who understand data management in Twine far better than I do, I've come up with some steps to greatly improve the speed at which card data can be assessed. Essentially, this requires migrating all the card data over to Javascript objects. This is what I'm currently focusing on and is mostly something that will just take time.
Dual Classes and Round 5:
No real work has been done for this besides some preliminary design and deciding what dual classes to make first. As stated in a previous post, this will be the Bimbo + Maid dual class and the Hucow + Animal dual class. This part of the update will probably be what I work on last and I'll release a deck building and unlockable card test build beforehand.
So that's what's going on with TF Card Battle for the moment. I anticipated the release date as this month, but with the added code overhaul, that seems unlikely. Sometime in September is the new anticipated release window.