NokiMo
Casey Kane
Casey Kane

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Quick Update

Was aiming to have v0.01b out by the 25th, but won’t hit that target. Though that’s not for want of trying. Rest assured I’m working on this every day, only I’m using a much more complicated pred this time round with many, many more moving parts and it’s taking me a while to animate it realistically. I’m guessing the new scene should be ready about the 30th, or soon after that, depending on how many difficulties I encounter. Apologies it can’t be ready sooner.

On a more upbeat note, from the 1st September my irl commitments landscape is completely changing and I’ll be able to put in much more time on this and additional little projects. Currently my work days for this project (every day, pretty much) are 4am to 6am, then a couple of hours scrounged in the middle of the day, and then 6.30pm to about 8.30pm. However, from September I’ll be getting four entire days per week to work on my own projects. Fingers crossed that should lead to a much higher rate of output.

Again, apologies for the length of time this current scene is taking.


Comments

So I'm thinking I'll try to make 20 - 30 encounters in this game, which is actually quite short for a vore game, but it's still a massive project for me. If there's support for it I may make the game longer or go back and add scenes, but that's too far away to consider atm. Come September i plan to start making little side projects, videos, image sets, etc. to fill the time between Blackthorn releases. So my productivity in terms of output should increase.

Casey Kane

Do you have in mind to create a longue game or more a short experience ?

Iron

Thank you :) I'll get there with this scene for sure. I'm just trying to make it as good as I can and getting it right is just taking a bit longer than I had anticipated.

Casey Kane

I believe in your work don't worry !! You're the best anyway! Take you're time

Iron


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