Model Convenience Editing Timeline (Before Animation)
Added 2025-06-07 18:54:50 +0000 UTCI don't make models myself.
I take existing models from others and modify them to my liking to create animations.
I generally always make convenience modifications to all models.
It's mainly two types of modifications.
[Jiggle Physics]
After getting a decent model, I apply jiggle physics modifiers to the chest, buttocks, and thigh areas.


I didn’t know how to apply these modifiers until I started working on the Vykas animation.
So before that, I had to do all the jiggle animations manually, working on each frame one by one by hand.
This was one of the main reasons I burned out and temporarily retired in 2023.
Now I've taken it a step further and started working with grab physics, but it still doesn’t feel quite complete yet.

I tried making an animation where D.Va grabs and sucks on Pharah’s butt fat, but it felt too awkward, so I ended up scrapping it.
I’m still experimenting and trying to improve.
[Internal Rig]
Anal grip is something I consider very important.
I’ve liked it so much that I was implementing it from the very first animation I ever made.
At first, I used shape keys to create it. But once you start adding two or three cocks, or if the cock have uneven geometry, or if you try to make the cycle even slightly rhythmic, the cocks ends up clipping through the anal flesh.
So early on, I would reinforce it with more shape keys, but eventually things got messy and frustrating to manage.

This was the second major reason I burned out and retired in 2023.
Starting from the Irelia vs BigGuy animation, I implemented it using a combination of SurfaceDeform + ShrinkWrap modifiers.
I also tried implementing X-ray around that time, and while it grips more tightly than shape keys, the process is complicated.
First need to weight the hole area, create a dummy cock object, then properly combine those two modifiers, but finding that proper method is a fucking nightmare.

It's especially headache-inducing when inserting gaping scenes.
I thought I was going insane when making the Irelia vs BigGuy animation.
So I also considered inserting bones directly into the anal area. That way it would grip tightly while also simplifying the process.
The problem was figuring out when to insert bones and apply weights for each individual character.
After wracking my brain over this, I ended up creating a dummy object with bones already inserted.

See this? Just need to embed this dummy object into the body and done.

The setup process is much shorter now, and it holds things tight just like I wanted.
Been using this rig since the Echidna animation - it's been a total game-changer.


At first, there was only the Anus rig, but I’ve also created Vagina rig and Throat rig now.
For now, it’s only applied to the Evelynn model, but I’m planning to apply the same setup to Irelia later as well.
Recently, I also created an 8-pin version of the Anus rig.
In the original version, when I inserted 2 or 3 cocks into the anal and tried cycling the animation, the cocks ends up clipping through the anal flesh.

The 8-pin version has been applied to Evelynn, as well as Pharah and D.Va.
I will continue to apply jiggle physics and the internal rig to all models before animating them.
In addition, I make other adjustments such as adding outfits, setting up drivers, and modifying textures.
Because of all this prep work, the first animation with a new model tends to take a bit longer.
Please understanding.
3-Line Summary
1. I modify existing models for convenience (jiggle physics, internal rig).
2. This makes things easier overall, but the initial animation setup takes longer.
3. Thank you!