Finally finished this tutorial.
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Had a good time with this one. So for those of you wondering what this is all about, my goal was to share a new displacement workflow where you can kitbash existing objects to create high definition displacement maps and then quickly apply them to all sorts of sci-fi objects in scenes.
I was basically able to add displacement texture to all of the objects in the scene with the exception of the cyborg in around 3 hours using only two materials. I did add some design magic decals for the displays (I believe I've shared some of those displays here).
There are a number of these trim sheets that are already embedded in material inserts for kit ops and I will include those in a flex 2 KPA8C below. Also, the FLEX2 KPACK has been updated at Blender Market (but is taking it's time uploading there).
FLEX2 KPACK:
https://www.dropbox.com/scl/fi/3d0pp6kl9j6mbiqkriptu/FLEX2.zip?rlkey=vrihrcwtj11zaa3mdiwfainq7&dl=0