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chippwalters
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Advanced Trim Sheets (and Normal Maps)

Here's Part 4 in the Ghost in the Shell series. Unlisted for now. This episode is the first time I've ever seen anyone create a Trim sheet using ktibash techniques. Which makes for a very fast and multi-varied workflow.

Interesting note regarding the cube model demo used at the end. I ended up subdividing it into 50M+ triangles. It was extremely smooth (it's the right cube in this image):

I was able to decimate it to just over 200K tris-- a saving of around 93% with little to no loss of visual quality. The first decimation (.1) took around 15 min or so, then next one after that was significantly quicker. I typically decimate in .1 increments until the last decimation which I vary based on looks. That's why it's important to autosmooth and add a Weighted Normal modifier (as shown in previous video) before the last decimate.

I'll be working on what I hope to be the last video where I take the two trim sheet sets created in this exercise and apply them to the original GITS lab. I'll be sure and share the trim sheets and materials when done.

Advanced Trim Sheets (and Normal Maps)

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