Here's Part 4 in the Ghost in the Shell series. Unlisted for now. This episode is the first time I've ever seen anyone create a Trim sheet using ktibash techniques. Which makes for a very fast and multi-varied workflow.
Interesting note regarding the cube model demo used at the end. I ended up subdividing it into 50M+ triangles. It was extremely smooth (it's the right cube in this image):
I was able to decimate it to just over 200K tris-- a saving of around 93% with little to no loss of visual quality. The first decimation (.1) took around 15 min or so, then next one after that was significantly quicker. I typically decimate in .1 increments until the last decimation which I vary based on looks. That's why it's important to autosmooth and add a Weighted Normal modifier (as shown in previous video) before the last decimate.
I'll be working on what I hope to be the last video where I take the two trim sheet sets created in this exercise and apply them to the original GITS lab. I'll be sure and share the trim sheets and materials when done.