NokiMo
chippwalters
chippwalters

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Working on some new materials..

UPDATE: I've made some changes to these materials after some user feedback. Now, there are two different edge masks, using two different techniques: one for EEVEE and the other for Cycles. It should render much better in Cycles. Also, I changed the interface so that user input is in Yellow boxes only. Let me know if you try it out and it works for you.

New link for materials (inclucing the cw-super-dirty node group):



https://filedn.com/lLMW4jXsJqxXkRYjd1UCoKL/aaTrash/cw%20Adv%20Dirty.zip

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So, these new materials represent an interesting challenge in a number of ways. First off, how to create an interface for users that's easy enough to use while maintaining the maximum flexibility in how it can be configured? And, I want to also create rendered bevels and chipped paint effects both in Cycles and EEVEE as well. As many of you may know, creating rendered bevels is only possible in Cycles. So, there are a few hacks that I've tried And I think I have something that works both in Cycles and in Eevee as well.

The two new materials are named cw-panels and cw-dirty-paint. You can see both of them in the images above, one of them is rendered in EEVEE and the other in CYCLES. For what it's worth, this box was created using the default cube and three INSERTS from KIT OPS PRO.

Also, I've include the shader nodes and you can see how things go together. I've decided to not put everything into one giant no group is I think it would be confusing and this way you can actually follow along and so to see what's going on. I've also put the default values in parentheses and used value nodes when possible just to make sure people can see what is editable and what is not. And, of course I have a brand-new cw-dirty-super node group.

If you're interested, play around with it and give me some feedback. It still being beta tested and I need to figure out what if any changes need to be made.

I'll also probably create a video once I get things locked and loaded that explains a little better or I might create a webpage for it.

So below, there are a few files including the new dirty node group as well as these two new materials. And, there's also the sci-fi box with the textures applied. All files are setup and ready for KIT OPS, just unzip and place in an existing KPACK folder. For more information on installing KPACKS: http://cw1.me/installkitops

Working on some new materials.. Working on some new materials.. Working on some new materials.. Working on some new materials.. Working on some new materials..

Comments

Hi Randitha, while I write a couple of my own add-ons, I have others that I work with that are actually much better than I and would be more suited to do such a tutorial. There are several tutorials out there that are worth looking at. Check out the ones by Curtis Holt as he has some beginner ones that I think are very valuable.

Chipp Walters

Hey chipp this is good stuff!!.. I just started learning python. Could you make some video on using python in blender.

Randitha Philip

See updated link

Chipp Walters

Yeah, I removed it b/c it had the old materials and I didn't want to confuse folks. Here, make your own :-) https://youtu.be/23GPyBxfUH4

Chipp Walters

If we use the KPACK SciFi box you provided before (download link is gone?) for testing the new updated materials, do we have to re-add the materials (using CTRL) already on the insert or will they be updated when adding the insert - I can't seem to make the materials to update to the new nodes - the only way I found is to assign a dummy material to all the parts of the Scifi box insert and re-add the new materials inserts by hand. Also, I can't use the scifi box insert or dirty/panel/superdirty materials in 2.93.8. Does it work only in 3.0+?

Lyne Frappier

Patreon for some reason keeps the old link. Just copy/paste it.

Chipp Walters

April Fool's? :-b Edit: I take that back, it's actually there, but you have to copy and paste the text (don't click on the link or right click and copy link, copy the actual text that's shown in the post). Maybe more like an April Fool's puzzle ;-)

Joe Maron

The link with the update isn't working (content deleted).

Gianluca Gottardi

Thank you, Chipp! The link with the update isn't working (content deleted).

Florian Stangl


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