Hey guys, this is a quick and short post which shows a form created using DESIGN MAGIC and METASHAPE and then afterwards I used Quad Remesher to get it down to under 7,000 faces for this object.
If you're not creating game assets or looking for super clean topology, it's probably not necessary to use Quad Remesher as you can get down to a similar number of faces with some smart decimate modifier strategies.
Kevin Morrison
2021-09-05 16:46:43 +0000 UTCHarvey Marks
2021-09-05 16:03:37 +0000 UTCChipp Walters
2021-09-05 07:33:57 +0000 UTCHarvey Marks
2021-09-04 23:23:50 +0000 UTC