NokiMo
chippwalters
chippwalters

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Detail Distribution

More information on how to distribute details.
Of note in this example I use only rectangles and squares. The purpose for this is that neither rectangles nor squares draw specific attention to themselves. This is unlike other shapes like circles and triangles and diagonal lines.

It's one of the reasons why the Boxcutter add-on for Blender is so successful at creating interesting shapes and objects.

Adding and subtracting rectilinear shapes is a great way to sharpen skills with regard to understanding design distribution patterns.

Detail Distribution

Comments

Thanks Srdjan, I plan on continuing then soon when I have a but of time!

Chipp Walters

This short visual tutorials are pure gold! Thank you!

Srdjan Pavlovic

Hi Mark! Thanks for your comment. The real point of this tip is to talk about patterns of detail and *retaining* negative space so that β…” stays relatively detail free. Of course these "recipes" are not locked in stone and are deviated from all the time. That said, I see lots of sci fi and tech concepts that try and cover every inch of surface with detail leaving no place for the eye to rest. Also, extreme coverage of only small tertiary detail can be considered negative space as it comes across as only a texture. HTH I'll see about creating a video 😊

Chipp Walters

I find this particular tip hard to follow. A "real life" or rendered example would be nice to see of this.

Mark Pratt

Nice! I really like this walk-through thing you have going on. For a design noob like me it's like getting a express ticket to the right mindset. Thank you and keep it up!

Dyrgrip FX

you're on a roll!

Anthony Aragues


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