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chippwalters
chippwalters

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Iterative modeling is the key to good design

As most Industrial Designers know, iterative modeling is key. You have to kiss a lot of frogs to get to something you like. That's one of the reasons I like Blender and it's modifier stack so very much.

Still, I was watching a livestream recently, and they were talking about hard surface modeling techniques not being good with more organic shapes-- and I just disagree.

In my NITROX3D course https://youtu.be/hwxP0bkI2Io

I talk a lot about how to create very unusual and organic forms while still maintaining non-destructive and iterative control over them. I use a simple metaballs workflow to do this (and the quick car sketches above). 

After I create the shape I like with metaballs, I convert it to a mesh and then use the Quad Remesher addon to convert it. You can also use Blender's remeshers, but they're not as good.

Then I carve it up using a modifier enhanced workflow, so I can continually iterate on the parting lines. Here's a quick workflow. A more complete version is on NITROX3D

PART 1: https://youtu.be/OQpNgOeN2Bs

PART 2: https://youtu.be/Ek56dZZVfas

PART 3: https://youtu.be/pgybHLF_ofs



Iterative modeling is the key to good design Iterative modeling is the key to good design Iterative modeling is the key to good design Iterative modeling is the key to good design Iterative modeling is the key to good design

Comments

Very cool and totally agree. Organic shape design is important in terms of any kind of design, esp hard surface.

Phillip Park


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