NokiMo
NexusBlade
NexusBlade

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πŸ“’ WORK IN PROGRESS FOR BOUNTY HUNTER πŸ“’

Hi everyone :)

I wanted to let you know what I'm currently working on for Bounty Hunter. Of course the things you will see in this post are work in progress so the information can change and above all it is not finished yet. However, it is always good to keep you informed of what I am doing.

✦ RULES UPDATE

MAIN RULES : 

I made these changes so that the game is a real endurance game and not just a score game. The goal will be to finish the run you have chosen to do, for that you will have to use your "$" to last longer and defeat a certain number of stages to win. There will probably be some balancing to do on the cards, but I'll do that a bit later.

✦ ADDITIONAL RULES DEPENDING ON THE DIFFICULTY CHOSEN

EASY :

NORMAL :

HARD :

SUPERMAN : 

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✦ BUFFS/DEBUFFS SYSTEM

I'll see about improving the design over time but it's not the priority at the moment. The important thing is that it's functional.

You can put this video between each "Main" stage, you just have to pause to receive your Buff or your Debuff. I will make available 3 versions: Buffs & Debbufs | Only Buffs | Only Debuffs

For now, here are the planned buffs and debuffs. Obviously, this will evolve over time :

BUFFS (Yes... It lacks buffs but I struggle to find any) :

DEBUFFS :

If you want you can go to my Discord to suggest Buffs and Debuffs to add in the next updates. For my part, if I find some buffs or debuffs to add, I will do so.

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✦ INTERSECTIONS

You can put these videos between each stage (after selecting buffs and debuffs).

You have several choices. The explanation of the "CHALLENGE" stages is explained in a section below. When you choose an intersection, if it has a cash reward you will get it back immediately after the choice (not at the end of the next stage).

Intersections planned for V1 release (Maybe more) :

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✦ CHALLENGE STAGE (NEW TYPE OF STAGE)

These stages are very special. Firstly it does not have any "Skulls" or "Bounty". They are only accessible via intersections. Even though these stages don't give bounty directly you get it via the intersection when you decide to play the stage.

These stages are relatively short (about 5-7min) but are very difficult. If you pass this kind of stage, it grants you a "Buff" recoverable only on the stage you defeated. These buffs are permanent while most buffs obtainable via roulette are only for one stage.

Here are the stages that will be available in the V1 release :

        Buff : ADD AN ADDITIONAL $10,000 BOUNTY AT THE END OF EACH STAGE.

        Buff : IF YOU CUM AT A "RUIN" OR "DENIAL" CUM POINT YOU CAN CONTINUE THE RUN.

I will try to do more stages with ruins or denials but the videos still need to exist...

        Buff : EVERY TIME A COUNTDOWN APPEARS YOU CAN PAUSE THE VIDEO FOR 30 SECONDS FOR FREE.

I also planned a succubus special and a paizuri but I'm not sure I'll have time to do them for the release (I'll try).

Note that I'm not sure of the names of the stages🀣

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✦ RELEASE DATE

I plan to have this all available for February. I hope I'm not late because it requires a lot of preparation and testing before it can be made public. I'll do my best to be on time.

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✦ ADDITIONAL IDEA

Ideas with a very high chance of being realized :

Idea that has an average chance of being realized :

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✦ THIRD GUIDE FOR SCRIPT PLAYER

I plan on making another guide for Script Player when this is all released to show you how I personally organize my runs.

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That concludes this post. Again, please note that the above information is subject to change.

I hope you still enjoy my content and that it will still be the case in several months. I hope I haven't forgotten anything, if you'd like to have more regular information about my work please join my Discord, don't worry there are only respectful people (anyway the others will be kicked out ahah)

Thank you all for your support and sorry for my english.

NexusBlade.

πŸ“’ WORK IN PROGRESS FOR BOUNTY HUNTER πŸ“’

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