Road map o' the future
Added 2019-08-08 21:50:07 +0000 UTCThere's been a decent amount of learning and practicing in this 3d vore hobby of mine, most of it from animation, rigging, and messing around with the physics.
Efficiency was definitely improved. Quality, not too much imo.
Animating is now a breeze. I used to get tired just thinking about it. I didn't understand where to place keyframes, how to best interpolate between them, and also how to achieve certain types of motion.
I'm not too satisfied with the quality of my content, so that's what my focus will be going forward.
I'll start by getting back into modeling/texturing/shading. Catia's model and appearance is stale and outdated to me, so I'm making a new base mesh with better topology and proportions. New characters will stem from that base mesh.
I've been neglecting texturing. I want everything to have a texture, simple or not. Many things were just simple materials with an assigned color.
Shading could be better in some areas. Namely, the tongue. It doesn't look like the fun squishy slide that it should be ;o
I also want to make a pretty decent stomach. I've yet to figure out a way to model fleshy walls, but I do know that a fluid sim could look pretty good in there. Also some volumetrics. It will make the insides look humid/steamy and such.
These are the plans. Thx for reading :>