I'm incredibly proud of how the flow ended up working out for this scene. While scripting, I don't have a solid idea of how many pages any given event will take, so action beats - which tend to require more panels in order to smoothly convey motion - are harder to parse how long they'll take.
Amusingly enough, this scene ended up working out to Simon "defeating" at least one of the security team members per page. It's always a delight when things like that work out.