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Environmental Design - Simon's Mansion Interior

[Key to the Future’s Fate is currently on HIATUS. The story  will return with CHAPTER 3 on AUGUST 24TH. In the meantime, please enjoy  this CONCEPT ART for the series!]

For  some reason, I got it in my head that it'd be so funny if this  relatively normal - albeit probably kind of ugly - 80s-style home just  had half a car jutting out of one of the walls. AND FURTHER, that said  car was the means by which one controlled the time travel elements of  the mansion. The mental image wouldn't leave my head. It wouldn't even  be cool, it would look really dumb because the car isn't even aligned  with the direction the mansion would fly. This idea wormed its way into  my head and it WOULD. NOT. LEAVE.

Thus, I was forced by nobody but myself to have to learn how to draw a sports car.

It  was great practice! And though my setting doesn't really have cars (it  does have ships, though they don't show up often), this gave me a little  more confidence with drawing mechanical forms. It was still a nightmare  - I absolutely prefer the more free-form designs of nature - but it was  needed to make me a better artist.

Elsewhere  on the page, I came up with the layout for (at least the living room of)  Simon's mansion! Though we don't really see much of it in the  Intermission, it was a real treat to design an actual living space! I'm  used to making lots of rest areas and such, but developing a place  someone actually /lives/ forced me to think about what I'll want this  environment to look like later down the line. Safe to say, we're going  to be seeing more of this place, hence me putting so much focus on it...

Environmental Design - Simon's Mansion Interior

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