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VersuchDrei
VersuchDrei

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OStim NG 6.6e

!!! This release requires a new version of OSA for OStim !!!
https://github.com/VersuchDrei/OSA-SE/releases/tag/1.3

New features:

Facial expressions have been completely refactored:
- facial expressions now change based on a random timer, the rate of this can be configured in the MCM on the new Expressions page
- licking actions now automatically equip a tongue on the actor
- added three MCM options to select the tongues to be used by male actors, female actors and the player actor
- the transition speed between facial expressions is no longer tied to framerate
- facial expressions now transition slower (I'm not yet sure I like this is better, so feel free to give me some opinions on this)
- the open mouth and tongue out expression overwrites are no longer hardcoded and can now also be modified in their respective .json files
- mfg fix is no longer a requirement for OStim NG (we still do not recommend to uninstall it, as it still fixes some vanilla expression bugs)

strap-ons:
- OStim now internally handles equipping and unequipping of strap-ons
- note that the strap-on alignment isn't perfect, but it's a lot better than what OStrap had to offer
- there are a few MCM options to configure when strap-ons are equipped and unequipped
- added MCM options to select the strap-ons to be used by other actors and the player actor
- you will have to build the strap-on meshes in BodySlide first (look for names that start with "OStim" in the Outfit/Body drop down)
- OStim comes with 3BA and BHUNP versions of the strap-ons
- personally I can't be bothered to do TBD or CocoBody conversions, if anyone wants to do them feel free to send a PR to github.com/VersuchDrei/OStim/
- the BHUNP conversion was made with 3.17, so it still contains all the full body morphs that were removed in 3.20

orgies:
- OStim now recognizes up to 10 actors (this is the actor limit of OSA, we didn't choose this number)
- all actors will be properly aligned and have facial expressions
- actors past the third will not (yet) make sounds and do not have an excitement bar
- however, excitement is being calculated for all actors and they will have a climax when their excitement reaches 100

other QoL changes:
- updated the Fully Undress mid Scene feature to only undress the actor that needs to be undressed
- OStim will now auto generate actions for legacy packs based on the old scene classes (these will be far less accurate than ported packs, but at least they will generate excitement again, a scene is considered legacy if it has neither of metadata, actors and actions defined)
- the schlong should now erect almost instantly after undressing (before there was a delay of up to two seconds)
- you now have a small grace period before excitement decays when changing to a not exciting animation, the duration of this can be configured in the MCM on the new Excitement page
- maybe disabled NPC activation for furniture that is used in a scene (it's kinda hard to confirm the AI is not doing something, so idk for sure if it works)
- the stimulation bars now update at a faster rate
- removed the MCM settings for ONights as it is outdated, use OStim NPCs instead

bugfixes:
- the schlong now directly bends to the proper angle after undressing and does not require an additional scene change first
- chair scenes can no longer start in forges
- the face now properly resets at the end of the scene (this fixes the mouth staying open if you end in an oral scene)
- fixed a CTD at scene start when wearing certain shields or a torch
- fixed an issue that prevented climax expressions from playing (if you are using NV this didn't affect you)
- OStim will now not start the scene if any of the actors is invalid (previously OStim would bug out in this case and you had to reload the game)
- OStim will now consider actors with the ghost flag to be invalid, as that will bug out the scene (this flag is often wrongly applied to Serana or Annekke due to a bug in the vanilla game, to fix it open the console, select them and type 'setghost 0')

Credits:
Egilvar for the tongue meshes
Calyps for the strap-on meshes

6.6a:
- fixed a bug where OStim sometimes thought it had to equip a strap-on on a male actor, resulting in the schlong disappearing

6.6b:
- fixed a bug where OStim sometimes thought it had to equip a strap-on on a futa character
- optimized the code that calls the animations, they should now play almost instantly again

6.6c:
- fixed some heel offsets not being recognized by OStim
- OStim is now able to detect heel offsets in naked feed after removing the boots (this way it will properly scale custom races with hooves, like the Driinkiin Deer Race for example)
- reimplemented the scene alignment code in OStims .dll (previously it was still done by OSA)

6.6d:
- added the ticklingfeed action and tickled expressions
- fixed the third actor not getting aligned properly if they joined mid-scene
- fixed some metadata API functions

6.6e:
- fixed a bug where the fourth+ actor were constantly climaxing during scenes

Comments

Wow, that was quick work! Great job! I edited my previous comment with a second observation about Ostim Options no longer allowing actors to swap roles in the scenes but I think I saw this already mentioned on Discord as well. In any case, thanks for fixing the 4+ actor issue!

Auctor Lucan

That was actually a bug in the OStim code itself. Fixed it with 6.6e

VersuchDrei

Any idea what might cause both female and male actors past 4+ in number to be in a constant state of climax? Like, what other OStim framework mods may put them at perpetual 100% exitement and ejaculate/climax? This started to happen for me after installing 6.6a and is still the same with 6.6d, but I reckon it has to be a conflict with some other OStim mod or its setting(s). Since 6.6a, I can't swap roles for actors in the scenes either. Either way, great work man! Just mentioning bugs I found but its just small issues compared to the awesome whole. Keep up the great work! :)

Auctor Lucan

Oh, yeah I use NV. Oh, along with the new update sometimes when I click for a different animation it will go to the animation than revert back the previous animation it was on, than back to the animation I selected. Ex: character is standing, I select for them to sit down, 2 second delay, they go to sit down, than they revert back to standing, than back to sitting.

Ed

NV is Naughty Voices. I did change how animations are played since OStim is doing it now. Previously OSA was handling it. But it's doing more or less the same thing. Nothing so fancy it could explain a two second delay. I'll have to have another look at the code.

VersuchDrei

The animation is delaying. When I select to go to a new animation it will take like 2 seconds than it will perform the animation. So say like I select for both actors to sit down it waits likes 2 seconds than the animation to sit down plays. Apologies, what is NV? Also editing what I said above, its only 2 seconds delayed I was wrong about the 2-5 seconds. Its not game breaking just something I noticed after updating ostim.

Ed

Tongues use slot 55. Are you wearing any special armor that might be hiding that slot?

VersuchDrei

Very nice. I've been hoping someone would mod tongues, and this looks really good so far. I like all the options of longer tongues and the single/double stud options as well. Only problem I've had so far is getting the male PC tongues to manifest, but I suspect it has to do with some other facial animation mods in my load order (I think maybe "open your mouth" mod perhaps?). Anyway, Ill figure it out. Great work.

Daniel Bethancourt

What do you mean by delay? Is the animation delaying or just the facial expressions? Also are you using NV? That can cause a different climax behavior in the 2nd and other actors.

VersuchDrei

Great update loving the facial expressions the most. I'm not sure if this has to do with the update but their seems to be a delay now every time I switch to a different animation. Like a 2 second delay. Also in orgies with the 3rd and 4th girl, their mouths stay open for quite awhile after getting to excited or they climax.

Ed


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