NokiMo
VersuchDrei
VersuchDrei

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tongues and expressions

I want to tie the new tongue meshes that will get equipped on an actor to the expression system. This way I can ensure that the mouth will always stay open while tongues are equipped and people can also use it for other stuff (like binding it to the climax expressions of OAhegao).

There are a few problems with the current expression system that make this very hard, though. So I have spent the last week refacturing most of the expression system that I set up just a few months ago. The good thing about this is the expression system will get even better.

My goal is to keep the face almost constantly moving, so that it no longer looks like the actor is switching from one expression to the next. For this I am going to add a lot of short random delays between expression changes and individual parts of an expression change (for example the eyes start changing sooner than the mouth). And then all that is left for us all to do is to cross our fingers that it's going to look as good as I hope it does.

Comments

I can't wait to see what you come up with. Sounds like it will be another of your usual very well-designed enhancements.

Daniel Bethancourt


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