NokiMo
VersuchDrei
VersuchDrei

patreon


small changes to patreon tiers and what I'm working on

First things first: What's changing about the patreon tiers and why?
The why is rather simple, ever since I started posting screenshots of the animations that I'm converting and beta builds in the patreon exclusive Discord channel it felt like the $7 patrons aren't getting anything noteworthy over the $3 patrons.
Now about what is changing: The progress reports have been moved to the $3 tier. They will also get early access to new releases. The beta builds will now be limited to the $7 and higher tiers.

What is the difference between a beta build and a new release?
That is depending on the kind of mod.
For a code based mod like OStim a beta build will be made for every single new feature that I implement, and probably oftentimes contain some bugs. A new release will have several new features and all the bugs fixed that were found by testers of the beta builds.
For an animation pack like the Billyy furniture pack I am working on right now a beta build will be made for every animation sequence that I get done. By sequence I mean all the stages of a single SL animation. A new release will be made once I get a block of animations done. The first release for example will be made once I have converted all of the chair/bench animations. You will not have to wait until I am done with every furniture animation that Billyy ever made before the first release.

Now to what I'm working on:
Converting SL furniture animations is a lot more work that I initially anticipated. Mainly because they are rotated the wrong way around and offset. I guess SL did not position the actors in the dead center of the furniture, but OStim does. That means I have to edit every single animation file, which requires the use of a bunch of different tools, including several instances of Blender. But I am slowly getting there as you can see by the screenshots I have been posting in Discord.
Monitor144hz is updating his FNIS list to Nemesis patch tool to support adding a playback speed. Once he has done that I will use said tool for the animation pack. Here is a short list of cons and pros:
Cons: Nemesis will be required, it will no longer work with FNIS.
Pros: I can add speed controls for SL animations which will play the exact same animation at a different speed.
Personally I feel like the pros overweight the cons.

On another node: Converting those animations is really monotonous, so I have to do something that has to do with neither Blender nor .xml files every than and now or I might take some brain damage from this. There will be a new poll for the Miraaks Mantra tier soon of what to work on next in between converting more SL animations.

small changes to patreon tiers and what I'm working on

Comments

Yeah, i hear ya. I'll start looking into a FNIS/Nemesis setup then.

BoogBoog

The only advantage that FNIS has over Nemesis is that it supports creatures (which OStim doesn't). Updating from FNIS to Nemesis is as easy as uninstalling one and installing the other. No further adjustments need to be made and you can even do it mid playthrough. And if you really want to keep those creature animations you can even use FNIS and Nemesis side by side. I can consider making a fomod installer with an FNIS version where the speed controls just don't do anything, but the big question is how long are we really supposed to support outdated software? Especially since it limits the potential of OStim.

VersuchDrei

With only supporting Nemesis wont that alienate all FNIS users? Seems rather harsh for many O users and Patreon supporters

NineTails

Thanks for the Update!

Crochunter88


Related Creators