NAPP 2.9 is here! TONS OF FIXES. (and new songs)
Added 2021-05-15 07:03:10 +0000 UTC
Sorry I'm around here a few days in retard! Damn this has been a long and tedious update… but a necessary one! In this update i've been making important fixes, some requested by the community, and some that i’ve been wanting to do for a long time now.
Let's see what's new!
- Normal fixes - I've been fixing a lot of old normal maps that were too tame and bland, to give the texture more sharpness. I didn't know better on this when I started so the normals on some textures were super inconsistent.
- Grass and sand changes - While playing, I noticed that the grass block, (which is the most common on the surface of the game), and sand (also super common on deserts) had POM! That means that the game was spending a lot of resources calculating the geometry of every little straw of grass and sand grain! Something that is fairly easy to replace with a good normal and color map. The change, for me at least, doubles the FPS while on the surface, and I think that's huge for performance. Also sand made weird shadows that are no more there.
- New magma - Due to popular demand, I retextured the magma block, so the stones were made out of netherrack instead of regular gray stone. I also remade the stone pattern with bigger chunks, so the texture tiles better on bigger surfaces! (and it is also animated, of course)
- New netherite pattern - I reworked a little bit more the damascus pattern on the block for it to be a little bit more realistic and not so psychedelic.
- White Wool - Yep, no more light gray wool, now it is white!
- New gravel - I wasn’t very happy with the current gravel texture, it wasn’t quite there, so I remade it from scratch! Now it has a nice color and shape variation, and is pretty good for rivers and stone paths!
- New wood - This was a wild ride. My plan was just to change the old wood planks that were a little lame, for new improved ones, but in the process, I noticed the colors weren't close to the vanilla, so I matched them perfectly with the original ones. But doing so, made me rework EVERY wood texture that exists in the game. So I remade the stripped wood texture (and added darker edges so it looks like wood beams when put together instead of a flat wood surface) and matched the colors with the vanilla ones. Then I remade the stripped interior logs, which were also very far from vanilla colors, and gave them new height maps, more detail and color maps, and... yeah, basically remade them from scratch. And then I went for the regular logs, side and interior, with the same process, making sure everything connected in terms of height and color. My brain hurts and I'm only able to see in brown tones now.
- New doors and trapdoors - Yeah… remaking all of the wood required also to change every door and trapdoor for them to match with the new stuff! And also on the process, I made some changes on some doors to fix some issues, like the oak weird line in the middle, the birch door weird artifacts on lower res packs, new sharp normal maps, etc
- NEW SONGS! - Choley made two new great vinyls for the game. Also we are going to create a youtube playlist with all of the songs so you can enjoy them anytime!
And that's it for this update! I hope you all like it, and have a wonderful week!
Cheers!