NokiMo
Tiggertoo
Tiggertoo

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End of the month... time for another update!

February has gone scarily quickly! But, I'm comfortably on target to have the next demo out by the middle of March:)  If all goes well, the test version will be ready by next weekend.  All the writing is pretty much done at this point. I simply have to finish the images. And whilst they're rendering away, play though a few times to check everything is working properly. 

And, speaking of rendering, I've now bought a utility that queues up the renders! :) This is a HUGE time saver. If I'm going to bed, or off to work, I can set a load off and it'll just plough through them one by one.   

With the new demo being nearly ready, I think it's about time to make the Feb demo available to everyone, so I'll be posting the download link for that soon. 

Right... what's been added? 

Well, the first thing isn't an addition, it's a removal. The hard cap is gone. You'll get a message saying you've reached the end of the current content, but you'll be able to carry on playing.   

New images. A lot of them. A hundred plus, at a rough count. All the next size increment pictures are now in (or will be by the time the demo is ready), as are the images and story for the next 'growth' sequence. 

Storyline for both Alice and Hannah has been added to. Again, images for those :) 

Several scenes have been enhanced, with both text and pictures. I'll leave it up to you to find out which ones. 

One completely new replayable scene. 

The feeding sequence has been revamped. 

If you ask Alice what her weight is when she's in the bathroom, she may tell you. 

I've had quite a few reports saying that players are running out of money too easily. So, as a quick fix, I've bumped up the hourly pay.   

Lots of minor tweaks, spelling fixes, text additions etc. 

Comments

Yeah, the render queueing utility has speeded up image production quite a bit! And that was always the main bottleneck. Next weekend isn't set in stone - I still have a lot of testing to do to make sure all the new bits tie in properly, but I'm fairly confident :) *edit* should add that I've had quite a bit of free time this month. Work has been dead so I've been finishing on time almost every day and not working weekends. May not be the same next month!

Wasn't expecting the next demo until late March so this is a very pleasant suprise! Sounds like a real meaty update plus a meatier Alice, what's not to love? Next weekend can't come soon enough.

Newbold

Haha, short of buying a second PC to do more renders, I don't think I can speed up much more :P Even with the render queue utility, each image still takes between one and eight hours (depending on complexity) to produce and that's what really takes up the time.

Can't wait to play 😁. Is that any other assistance you think we can help with to we ease your work load and improve production even more?

Nonzie


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