NokiMo
Tiggertoo
Tiggertoo

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Shopping!

Yeah, I know. Everyone's fed up of buying stuff at this time of year, but bear with me.

As you've probably spotted in-game, one of the placeholder locations is a shop/store. My original plan was to add an inventory system to the game, and make the shop a place where you could buy 'luxury' items such as wine, chocolate etc., as well as higher quality foodstuffs for cooking, to use when you spend time with Alice. 

But, the more I think about it, the less convinced I am that this would add to the game. It'd mean that you'd have to check beforehand that you have the necessary items in your inventory every time you met up with Alice, and go buy them if you didn't have them, which to my mind would get very tedious. It'd also be annoying if you forgot to check and didn't have them available once the scene had started.

So, I'm now thinking along the lines of not including that. The shop location will still exist, but merely as a place to visit, definitely with Alice, and probably as a location that you can visit any time, possibly to trigger events in the same way that having a coffee at the cafe can set things off.

Anyone got any thoughts, one way or the other?

Comments

Yeah, the more I think about it, the more I'm inclined to go down this route. Keep the shop location, but scrap the inventory (I hadn't even started working on this, so no time lost) and just make special items available for one-off purchases. For example, perhaps buying Alice some larger clothes to cheer her up when she outgrows something?

Agreed that it would make for unpleasant micro to have shopping and inventory as a "requirement". However, I'm not against the idea of being able to buy Special things, particularly in the vein of stuff to push at Alice (or Hannah?) to assist in making them grow.

Schattenjäger

Thanks! There are better games out there for sure, but comments like that really do mean a lot :) And yeah, there's a long way to go, but I'm getting there slowly and encouragement from you guys is a big incentive to keep going! 100% of votes against the inventory idea so far!

First of all, I would just like to express my gratitude towards you. Even though it is only in the early stages of development, your game far exceeds any other weight-game I have ever played. My own opinion is that the implementation of an inventory mechanic wouldn't do much in terms of adding flavor to the game. Sure, it could be neat to have your inventory affect which dialogue options to choose, but I think your time is better spent by focusing on what ever else you have planned :)

I haven't decided for sure one way or the other yet, but that's definitely the way I'm leaning :)

Definitely don't have a buying things option unless it's like a one time thing. I've seen so many games go for that and it always ends up being more trouble than it's worth and inventories get real messy. I think having it as an area for dates and other scenes is definitely a good idea.

moonslashx


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