Hi all!
The part 3 of our month-long project! As you already know, we're working on our Crystal Cave, where we will make 4 maps that combine into a huge cave. Every map, of course, is a standalone map for your dungeoneering needs!
This release is the mining part of the cave, with all the carts and railways connecting the dots on the map. Is this old mine abandoned? Maybe the crystal fiend enchanted the miners so they keep going on and on perpetually to satiate his endless hunger? Or is this a usual day in the crystal-mining business?
It's your story; we just help a bit to visualize it!
The preview of the project so far below, we're nearing its end!

Our patrons get all as usual - maps in full resolution and VTT maps, both grid/gridless, printable PDFs, and the Foundry modules. Foundry users, update your modules: the all-map module and April one are up and running!
Thank you for your support and for joining us on our TTRPG journey.
Get your stuff below and enjoy your adventuring!
--
Get your map pack at the end of each of the content archive posts
$1 Interns - base map (grid and gridless)
$3 Physicians - base map with night variation (grid and gridless)
$5 Specialists - complete map pack with all variations, print-ready PDFs, Moulinette integration
$7 Doctors - FoundryVTT-ready map pack with walls and dynamic lighting; all map packs sorted into FoundryVTT Theme Modules
Archive of all my maps: Map Doctor Master Notes
--
All map variations:
