NokiMo
lifeinwoodchester
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Performance Optimizations with Texture Groups

Previously we didn't have any organized texture groups, so memory usage was quite high with around 30 texture swaps... Now its around 10 average! 

Now we have  each texture sheet organized so you should see an even smoother experience than before. People with great PCs probably wont see a difference but if you played on Android and had troubles, it's likely they'll clear up now.

 We'll continue to optimize as we build the game. 

As for progress report, we fell behind but we're looking to get another dev very involved.

Cheers,

DirtySock

Performance Optimizations with Texture Groups

Comments

When is 1.14 getting released for tipper?

Noah BOAT


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