NokiMo
akumi
akumi

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Character Menu Mock-up

Okay here's my latest mock-up of the character menu. Since there will be a lot of characters, the stats should be simplified. 3 stats:  
β€’ Damage
β€’ Defense ( or Damage reduction )  
β€’ Health Points.

3 levels max, 5 points to allocate each level to make the character unique. When they hit level 3 they get a skin upgrade.

Aggression meter? Characters will auto battle so maybe a higher aggression makes the character aggro  more of the enemy attacks? Or we can think of a different mechanic for it or just leave it out?  

Artifact or Enhancement slot. Modify your character even more with  different artifacts. Maybe we can get creative with these: Heal over  time effects, counter-strikes, low hitpoints makes you do more damage.  Also basic stuff: damage buffs, damage reduction, faster attack speed? Artifacts can drop off enemies or be gotten through quests rewards.

Leave comments if you have ideas to add or improve this concept!

Character Menu Mock-up

Comments

With body sizes, could add a body block mechanic as well.

Miltonius Arts

I like these ideas. I especially like the 3 different size/attack speed idea. That got my wheels turn'n!

Miltonius Arts

I agree with what the others have said. It's an issue that every game has: endgame. When a character hits max level and the game isnt an open world game, the player feels there's nothing left to do. I think the level cap is too low. Maybe 5 instead of 3? Maybe 5 levels then a tank up with a total of three ranks (bronze, silver, gold) with a fourth rank unlockable under certain achievements unique to characters (recreation crystal unlocks platinum tier maybe?) I also suggest there be three different character sizes that determine base attack speed Nd movement speed

Greg

Pretty cool tho, ngl

Luvh Art


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