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Akumi War's Art Direction

It's 2020 and we're already into February and you might be asking, what's the news? I've been burning pencil lead trying to find that "secret sauce" of art direction. Yes, I do have somewhat of an art style but it hasn't been polished or refined in a very long while and so that's what I've been looking for.  Above is a bunch of exercise I've done but it's still not there. The long lanky style I'd been using doesn't compliment the game I'm making. We need characters that are a bit more meaty to show off their design. 

I'm close to finding the look I want and I'll reveal the sketches that have brought me to what I think is my solution. For a while my style became too clean, too neat and symmetrical. I want to go over the top like I did in my teens. Messy, full of energy, overly exaggerate my characters. 

This is the first step. Things will move very rapidly after I find this answer to my art direction. This year we will, at the very least, have a playable game-demo my friends. Onwards and Upwards!

-Miltonius

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Comments

Yes it is! :)

Akumi

and a good full circle it is. :D

Frank O'Rourke

We come full circle again 😆

Miltonius Arts

OH thank the gods your bringing back the meat, curves and thickness. THAT is what drew me to you to begin with all those years ago.. :)

Frank O'Rourke


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